Catalog Search Results
1) 3D printing
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"As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions from 3D computer models."--Publisher's web site.
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"Makers of all ages are using LEGO bricks to create robots. In this book, students learn more about this recent innovation through detailed explanations built to foster creativity and critical thinking. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
3) 3D modeling
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English
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"Learn how to create computer-generate 3D models like the ones used in video games and animated films"--
4) Makerspaces
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Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.
5) Arduino
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English
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Explains how the Arduino microcontroller can be used to make a robot and perform other functions, and describes the device's different components and features.
6) Game design
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English
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"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.
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Learn how to think critically about the design of things you want to make. Readers will learn to analyze the efficiency of their plans, while still feeling encouraged to push forward with new ideas. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information...
10) Littlebits
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"With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn...
11) Sphero
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English
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"Learn how to program Sphero robots to complete a variety of fun activities."--
12) Soldering
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Description
Learn how to solder electronic components together and build your own devices. Readers will learn basic soldering skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information...
13) Scratch
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Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new...
14) Digital badges
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English
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Description
Describes how digital badges work and how to begin earning them, and also teaches readers how to create and award badges of their own to people who accomplish amazing tasks.
15) Makey Makey
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English
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"Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn...
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Description
The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
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English
Description
The Coding at the Grocery Store book presents early learners with a grocery store challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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English
Description
The Coding on the Playground book presents early learners with a playground story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
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English
Description
The Coding in the Science Lab book presents early learners with a science lab story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Language
English
Description
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call...
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