Video games : a graphic history
(Graphic Novel)
Author
Contributors
Buisán, David M., illustrator.
Published
Minneapolis, MN : Graphic Universe, [2021].
Format
Graphic Novel
ISBN
9781541581500, 1541581504
Physical Desc
32 pages : chiefly color illustrations ; 24 cm.
Accelerated Reader
IL: MG - BL: 4.5 - AR Pts: 1
Lexile measure
GN 720L
Status
Description
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More Details
Published
Minneapolis, MN : Graphic Universe, [2021].
Language
English
ISBN
9781541581500, 1541581504
Accelerated Reader
MG
Level 4.5, 1 Points
Level 4.5, 1 Points
Lexile code
GN
Lexile measure
720
Notes
Bibliography
Includes bibliographical references and index.
Description
"Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history"--Provided by publisher.
Target Audience
Ages 8-12,Graphic Universe
Target Audience
Grades 4-6,Graphic Universe
Target Audience
GN720L,Lexile
Study Program Information
Accelerated Reader,MG,4.5,0.5,512666
Also in this Series
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Copies
Location | Call Number | Status |
---|---|---|
Denville Library - Juvenile Fiction - Graphic | JGRAPHIC AMAZING | Available |
Subjects
LC Subjects
Comics (Graphic works)
Graphic novels.
Nonfiction comics.
Technological innovations -- Cartoons and comics -- Juvenile literature.
Technological innovations -- Comic books, strips, etc. -- Juvenile literature.
Technological innovations -- Juvenile literature.
Video games -- History -- Cartoons and comics -- Juvenile literature.
Video games -- History -- Comic books, strips, etc.
Video games -- History -- Comic books, strips, etc. -- Juvenile literature.
Video games -- History -- Juvenile literature.
Graphic novels.
Nonfiction comics.
Technological innovations -- Cartoons and comics -- Juvenile literature.
Technological innovations -- Comic books, strips, etc. -- Juvenile literature.
Technological innovations -- Juvenile literature.
Video games -- History -- Cartoons and comics -- Juvenile literature.
Video games -- History -- Comic books, strips, etc.
Video games -- History -- Comic books, strips, etc. -- Juvenile literature.
Video games -- History -- Juvenile literature.
Other Subjects
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Citations
APA Citation, 7th Edition (style guide)
Tulien, S., & Buisán, D. M. (2021). Video games: a graphic history . Graphic Universe.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Tulien, Sean and David M., Buisán. 2021. Video Games: A Graphic History. Graphic Universe.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Tulien, Sean and David M., Buisán. Video Games: A Graphic History Graphic Universe, 2021.
MLA Citation, 9th Edition (style guide)Tulien, Sean,, and David M. Buisán. Video Games: A Graphic History Graphic Universe, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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